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Room 8 (SQ3)


Garbage Freighter - Room 8

"You find yourself at the bottom of another trash pit. An interesting array of alien artifacts is strewn from one end to the other. A large ship is in the middle and a small one off to one side."

Room ID#(s): 8
Bugs & Glitches: yes
Odd Coding: yes

Room 8 is a location within the Garbage Freighter in Space Quest III. This is the room where the Aluminum Mallard can be found. Under unusual circumstances, so can a ladder.

Notes


This is one of two rooms where Roger can cut himself on metal and die from blood loss.


Bugs and Glitches


i
It's called 'personal space', okay?

Room for Another

Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes ? No ? ? ?

In room 8, Roger can end up behind the ladder due to a pixel difference in the priority layers, but this requires the player to have a precise x-position of 227 on the screen (If it helps to see this, the player can use the in-game debug and hit [ALT + E] to see Ego's stats. Remember: The player moves 3 units when going left / right, but only 2 when going diagonal.

i
Dang, those are some long arms!
i
Oh, so when it's the ship, suddenly distance matters!

Roger Has A Good Reach

Credit: Gage Holston, Kuro-chan, PickledDog


1.0P

1.0U/V

1.018

1.052
Yes Yes Yes Yes ? ? ?

In room 8, Roger can 'climb ladder' at any location on the map. Using the regular 'climb' will give the usual 'you're not close enough' response.

i
Roger defies reality, once more.

The Ship is in Front!

Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes Yes Yes ? ? ?

In room 8, after Roger falls off the ship along the top end, we can see him clip through the ship as he falls. This is due to how priority layers are treated in the game and it does not factor in the circumstance of Roger being 'on' the ship.

i
Yup, that is where the ladder goes!
i
Could have sworn... Naaah.

Unlimited Ladders

Category: Infinite Points
Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes Yes Yes ? ? ?

In room 8 (Mallard), Roger can lay the ladder along the ship. The player can then go back to room 3 (Jupiter & Rocket) and grab another ladder. This can be repeated without limit for +15 points per trip.

  • There are three checks to pick up the ladder. global133 (when the player enters room 3 from the reactor room) must be set, Roger must not be carrying the ladder, and global134 must NOT be set. The issue is that global134 is never set at any point, which is why being able to grab another ladder works. It's speculated that global134 was supposed to be set when Roger lays the ladder along the ship, but it was never used for that.

Odd coding


i
The instant teleporter strikes again!

Open Hatch, Wrong Spot

Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
? ? ? Yes ? ? ?

In room 8, attempting to open the hatch from any spot aside from (what is assumed to be) the normal place will immediately relocate Roger to the right side of the hatch as it is opened up.



Category: Variable Overflow | Rooms
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